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Compose & Resolve Velocities

Exam code: 4037
Written by: Ashika|Reviewed by: Caroline Carroll|Updated 2 July 2026

Modelling Velocities with Vectors

Modelling velocities with vectors

How are velocities modelled by vectors?

  • Although introduced as being about paths and distances between points, a vector can also represent a velocity

    • For example the velocity vector 37 m s-1{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} (or 3i+7j m s-1{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true}) would represent a particle or object moving

      • at 3 m s-1{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} (metres per second) in the positive x{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} direction

      • and 7 m s-1 {"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} in the positive y{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} direction

  • Speed is different to velocity

    • Speed is a scalar quantity, velocity is a vector quantity 

    • Velocity has direction, as well as magnitude

    • Speed is the magnitude of velocity

      • Therefore, speed can be found from velocity by finding its magnitude - i.e. using Pythagoras' theorem e.g.  The speed of a particle travelling with velocity 68 m s-1{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} is 62+82=10 m s-1{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true}

      • An object travelling with velocity -6-8 m s-1{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} would have the same speed, 10 m s-1{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} but be moving in the opposite direction

How do I find the position of a particle from a velocity vector?

  • In general, problems refer to a particle's position vector, xi+yj m{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} (metres, from the origin) at time t{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} seconds after its motion has started

    • This position vector is often called r{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true}

  • If the particle moves with (constant) velocity v m s-1{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true}, after t{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} seconds its position vector will be

    • r=r0+vt{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} where r0{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} is the initial position of the particle (i.e. its position at the start of the motion)

  • For example if a particle starts at the point with coordinates 2, -3{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} and moves with (constant) velocity 4i+7j m s-1{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} after 10 seconds its position will be

r=2i-3j+104i+7jr=2+40i+-3+70jr=42i+67j m{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true}

How do I solve problems involving velocities and vectors?

  • Solving problems involving velocity may involve using a variety of the skills covered in the vectors section

    • A resultant velocity may be comprised of two (or more) velocities

      • e.g. the velocity of a javelin will be influenced by the athlete's ability and the wind speed/direction

      • a resultant velocity is found by adding velocity vectors

  • Problems may be phrased to distinguish the difference between speed and velocity

    • Speed is the magnitude of velocity (use Pythagoras' theorem)

  • Problems may use position vectors

    • The initial position (r0{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true}) is not necessarily the origin

      • r=r0+vt{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true}

  • There could be two particles to deal with in a problem

    • be clear about which particle has which velocity, position, etc

      • If two particles collide at time t{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true} seconds, then (at time t{"language":"en","fontFamily":"Times New Roman","fontSize":"18","autoformat":true}) their position vectors will be equal

      • Two vectors are equal if their components are equal